How it all began.

 

Improbable Studios is a global, interdisciplinary development team that explores the creative and collaborative potential of today’s online communities.

Online communities have always inspired an unparalleled wealth of creative talent. Every day, billions of people share their ideas and creations with others from around the world. Yet despite the diversity, passion, and talent present in these communities, very few web artists actively choose to collaborate with one another. It's time to establish a new mode of creation: one that encourages artists from around the world to work together on a wholly unprecedented scale.

After a lot of discussion, planning, and research, the founders of Improbable Studios set up the organizational structures that would eventually be used to coordinate our first worldwide, collaborative, digital media project: Sherlock: The Game Is On, a Sherlock Holmes video game created entirely by fans. Targeting a select few social media sites, we released a mission statement which outlined the goal for our project, and the response was more fervent than we could have ever anticipated. Within hours, those small, introductory posts were quickly circulating throughout the internet—being re-blogged, retweeted, and shared thousands and thousands of times by fans from around the world. The announcement soon found its way onto several news sites, wiki pages, and other fan websites, and suddenly our inbox was filled with hundreds of applications from both amateur and professional artists, writers, composers, and programmers who all wanted to do their part to contribute.

Eventually, we narrowed down the applicants to a diverse pool from various backgrounds and disciplines. As the staff went to work, we began releasing high quality artwork, and publicity surrounding the group continued to grow. Soon enough, what began as a small collaborative project, grew to a massive, worldwide endeavor. Today, Improbable Studios is composed of developers from all over the world. We have been invited to various international conferences, asked to do countless interviews, and been featured in several artistic journals and literary magazines. In 2013, Improbable Studios traveled to Boston where we presented our very first cinematic trailer to a packed room of over a hundred excited fans.

We now have representatives in countries around the world.

You can find more information about each of our staff members on our team page

You can find more information about each of our staff members on our team page

Our Team

 
The level of talent, the level of devotion and passion for this project is so high that the work coming out of it is just top-tier stuff
— April Presnell
The collaboration aspect of this project alone is incredible. I have had such a great experience so far working with so many truly talented people.
— Brooke Clifford
I have to say when I first found out that I had been chosen for the team, I was extremely excited, and then, extremely nervous when I saw the list of all the other people who have been working on it…who are famous in the fandom: sort of ‘heroes’…It’s really, very cool.
— Becky Simpson
When I first joined the group, I thought, ‘All right. It’s one of those cute fandom things. And they are looking for some help.’ But when I saw the size, and the people involved, I realized, immediately, the potential of this project and the fact that I was so lucky to be a part of it.
— Yuri Ookino